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Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools. Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.
If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly.
After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks: Object manipulation and animation Mesh and sculpt modeling and shape animation Materials and texturing (including UV unwrapping) Lighting and rendering Particle animation Character rigging and animation Node-based composition This is a totally hands-on course, so you will be learning and doing 3d tasks throughout and will receive THE ESSENTIAL BLENDER course book
Course Outline: Blender Essentials Bootcamp | Cost $1995.00/per person 1. What is Blender & 3D? - Installation, startup, Python, the API
- BBB
2. The Blender Interface
- Window Types
- Screens
- Scenes
- Familiar Windows: Outliner, Text, File Browser, Image Editor
- Familiar objects: Lights, Camera, Cube. Your first Render
3. Object Modeling
- 3D View. Grab, Rotate, Scale. Local Mode
- What is an object? Vertices, Edges, and Faces
- Edit Mode. Grab, Rotate, Scale
- Extrusion, Facing, Normals. Mesh tools.
- Groups and Layers
4. Sculpting - Subsurf, Smooth, Solid, Sculpting tools
5. Object Animation - Keyframes, Actions, and IPOs under the covers
6. Character Animation - Armatures: Creating and Posing
7. Rigging and Skinning - Applying Armatures, Vertex Groups
8. Morphing - Shape Keys, Lattices, ShrinkWrap, Cast
- Animation
9. Materials - Shadeless and Shading
- Shaders and Textures
- Transparency: Z and Ray
- Node materials
10. Texture - Mapping
- Procedural Textures
- Image Textures
- Node Textures
11. Lighting - Types and Controls: Sun, Lamp, Spot, Hemi, Area
- Shadows
- Animation
12. UV and Painting - Unwrapping
- Texture Painting
13. Particle Systems - Halo Particles
- Shape Particles
- Boids
- Force Fields
14. Softbodies 15. Fluids 16. Cloth 17. Compositing - Input/Output
- Color/Vector
- Filter/Converter
- Matte/Distort
18. Sequencing - Movies and Image Sequencers
- Strip Properties and native effects
- Effect Strips
- Audio & FFMPEG output
19. Scripting - a. Hello World
- b. Python Overview
- c. The Blender API
20. Wrap-up Suggested Course Timeline | Day | Morning | Afternoon
| Monday
| 1-2 | 3-4 | | Tuesday | 5-6 | 7-8 | | Wensday | 9-10 | 11-12 | | Thursday | 13-14 | 15-16 | | Friday | 17-18 | 19-20 |
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